The problem is that my current Mac Mini is in fine working condition and the only thing remotely wrong with it is that it can't handle "Spore." So unless I pour orange juice on it and try to convince my husband that it just spontaneously died and started smelling like oranges, I can't really justify getting a replacement machine. If I was in need of a new all purpose computer, I probably wouldn't even be asking for advice I'd be getting another Mac. The only PC in our house at the moment is a likely dead laptop from my college days, which hasn't got a chance of even thinking about "Spore" without blowing up. We are currently a 2 Mac household (or 3, if you count the old tower that my husband now uses as a storage drive) and we're very happy with our Macs. I greatly appreciate the computer advice and I think in this case I can actually say "You're both right" without it just being waffling response. My first post on JiG after some years watching, by the way. The alternative of trying to limit such abilities would have crippled the game's creative potential. I truly respect that they've released the game is such a free and open state that we -can- make such perversions. I hope they are capable of dealing with the ungodly mass of giant penis monsters the trialplayers will no doubt continue to create. We get a very entertaining toy several months in advance of the full package for a surprisingly low price, and improve the final product in the process of enjoying it. And who doesn't?įurthermore, by creating creatures and submitting them to the Sporepedia, you contribute to what will rapidly become a truly massive library of hand-made creatures who will then automatically populate the large galaxy of the full game, providing players with an almost inexhaustible bestiary of creatures to discover and interact with. It costs less than most shareware titles of far less merit as entertainment, and offers almost infinite replayability - as long as you enjoy the process of making strange creatures and making them run around in circles and dance. To clear it up for those confused, the Creature Creator functions as a standalone creation toy in it's own right, and according to the masses who downloaded a leaked version over the last several days, a very entertaining one.Ī sandbox combining procedural generation of textures and animation with near-total freedom to assemble any bilaterally symmetrical vertebrateous beastie you can imagine. And when Spore finally ships this September after 3 months and millions of creatures later, you'll know where to find me. I highly recommend participating in this sensation, and the sooner the better so you don't feel left out. The game hasn't even been released yet and we are already seeing the fruits of this thing called user-created content as it applies to Spore. It is extremely easy to make something that looks good with the tool, and seeing your creature come to life as you add elements to it is both exciting and immediately rewarding. Playing with the Creature Creator was one of the most amazing play experiences I have ever had, and I'm looking forward to playing with it some more. I was fortunate enough to be selected to try out the creature creator ahead of time, and I spent the entire weekend last week making creatures with it ( warning: it's highly addictive). You can also take pictures of your creatures within the "Test Drive" portion of the editor (screenshots included here), or take movies and upload your movies directly to YouTube from within the Creature Creator(!) Your creatures are automatically animated based on the spine and appendages you've given it. Sharing creatures is therefore exceptionally easy, and brilliantly implemented. Creatures are embedded into a 32KB image (PNG) of the creature that contains all of the data necessary to load it back into the editor. With the Creature Creator you can, of course, create and edit new creatures, and you can save them and share them with others, too. There is a demo available that is free, but it comes with only a small subset of what's available in the full version. One of those tools is being released today, the Spore Creature Creator, and it can be yours for about 10 bucks. The Spore team accomplishes this by putting powerful and easy-to-use tools to create elements of the Spore universe in the hands of the masses. One of Spore's most touted and talked about features is how it leverages user-created content to populate the countless planets within the Spore universe. The game is the brainchild of Will Wright, the father of SimCity and the Sims, and judging from what we've seen of this game so far, we're in for one heck of a ride. In case you haven't heard, there's an exciting new game on the horizon called Spore, and it is set to release this September.
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